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CREATIVE WORK

Product Design

Shaping how a product looks, feels, and functions for the people using it.

Useful strengths

  • creating things
  • solving problems
  • empathy for users

Skills to develop

  • interaction design fundamentals
  • a design tool
  • critique skills

Possible entry points

  • redesign one screen of an app you use and explain your reasoning

Questions to investigate

  • Are you drawn to the visual craft, or to solving the underlying problem?

BEFORE YOU CHOOSE

WHAT IT INVOLVES

Shaping how a product looks, feels, and functions for the people using it.

WHAT YOU MIGHT ENJOY

creating things and related work most people underestimate.

WHAT YOU MIGHT DISLIKE

The parts furthest from creating things — worth naming honestly before committing.

EVIDENCE YOU'D NEED

One completed small project, not a credential, is usually enough to start.

STARTER EXPERIMENT

Pick one screen in an app that frustrates you and sketch a better version, with reasons.

Comparable routes in Creative Work

Still not sure this is the one?

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