CREATIVE WORK
Product Design
Shaping how a product looks, feels, and functions for the people using it.
Useful strengths
- creating things
- solving problems
- empathy for users
Skills to develop
- interaction design fundamentals
- a design tool
- critique skills
Possible entry points
- redesign one screen of an app you use and explain your reasoning
Questions to investigate
- Are you drawn to the visual craft, or to solving the underlying problem?
BEFORE YOU CHOOSE
WHAT IT INVOLVES
Shaping how a product looks, feels, and functions for the people using it.
WHAT YOU MIGHT ENJOY
creating things and related work most people underestimate.
WHAT YOU MIGHT DISLIKE
The parts furthest from creating things — worth naming honestly before committing.
EVIDENCE YOU'D NEED
One completed small project, not a credential, is usually enough to start.
STARTER EXPERIMENT
Pick one screen in an app that frustrates you and sketch a better version, with reasons.